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You can still place the camera vertically – it balances atop my older Apple Cinema Display.

CVS build Windows: Alex P aka Alex Popovich has written Direct Show drivers which perform really well on Windows.

You’ll want to trick out the PS3 Eye to make it really yours, with drivers, infrared-tracking capability, and a beautiful, new custom housing.

The case works fine when the camera is upright, but it’s a bit awkward, and it can’t sit horizontally for use in multitouch tables and installations and such.

It’s just US, and it’s your best ticket to creating your own computer vision and augmented reality projects, imagining stuff before big game console makers do. Sony intended it to be used with their flagship game console. Peau Productions has been one of the best sources for information on working with the PS3 Eye, and the man himself – Nolan – has done some great tutorials.

(The guy working at my local Game Stop looked emotionally dejected when I told him I don’t actually own a PS3.) But thanks to community-developed, open-source drivers for all three platforms, the PS3 Eye has become a big choice for interactive applications, from tracking fingers and objects on tables to projection mapping and augmented reality. Because it was built for CV applications, the camera performs well in variable lighting, has rock-solid, low-latency USB performance, and is capable of high framerates (60-75 fps at normal resolution or even 125-150 fps if you can sacrifice resolution, which might be okay for tracking). Whether you want to use IR or not, you will likely want to hack Sony’s case.

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